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 Halo Mod v2.4

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Regheton
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Posts : 114
Join date : 2009-04-20

PostSubject: Halo Mod v2.4   Thu Apr 23, 2009 4:01 am

Slayer/Team Slayer/Capture The
Flag/Juggernaut

------------------Credits
VEN - Sticky Grenades
/ Auto Join On Connect
Nightscreem - HE Damage Multiplier (Removed from
HaloMod)
Emp`- Halo Style Respawning
v3x - Unlimited Ammo
Bail - CSDM
(no objectives)
knekter - Real Armor
sytremelaker - RPG
idea
Stixsmaster - Testing / helping with a lot
vvg125 - For being awesome
and funding our
website

Translations
[pl]Morfi
[fr]ColdPro
[ru]UltraFINE
[ge]ThunderBlizzard

---------Installation
CT
model = cstrike/models/player/HaloCTs folder
T model =
cstrike/models/player/HaloTs folder

---------CVARS
Code:
halo_on<0-1>on-off //Plugin
halo_grenades_on<0-1-2>off-damage/amount-sticky/damage/amount //Grenades
halo_respawn_on<0-1>on-off //Respawn
halo_csdmrespawn_on<0-1>on-off //CS: Deathmatch Respawn Points
halo_respawn_normal //Standard Respawn Time
halo_respawn_punish //Respawn Time Punishment for killing teammate or self
halo_grenade_damage //Percent Grenade Damage (1.00 = 100%, 1.25 = 125%)
halo_gravity //800 = cstrike def. 400 = halomod def.
halo_respawn_say //how many seconds are orally counted down

---------Commands
Code:
halo_reset_level = completely reset yourself
halo_reset_skills = repick your skills
halo_weapons = repick weapons
halo_jug_on = juggernaut compatibility on
halo_jug_off = juggernaut compatibility off
halo_ctf_on = ctf compatibility on
halo_ctf_off = ctf compatibility off
halo_ffa_on = ffa (slayer) on
halo_ffa_off = ffa (slayer) off
halo_set = set skills Ex: halo_set armor Bent 24, sets Bent's armor level to 24 (xp on only)

---------Requirements
Code:
#include
#include
#include
#include ( only if you want to use the HE damage multiplier )
#include ( only if you want to save skills )

---------Changelog
Quote:

V2.0
-Simplified
and Stable Version
V2.1
-Changed little things
-Mixed things
around on respawn to make the give weapons smoother
-Only pistol is USP (no
glock)
-Added public display of respawn time
-Fullupdate
protection
V2.2
-Removed public display (it tended to
flood)
-Added RPG/Rewards + saves stats with nvault
-Added weapon chooser
(an SMG and a pistol)
-Bots automatically choose a rewards and weapons
(randomly)
V2.2a
-Stabilized
-Fixed command bugs
-Extra
Experience for HS/Knife Kills
-Removed objectives / round
timer
V2.2b
-Removed TK bug where HS/Knife Kills give you
experience
V2.3
-Added armor
-Changed health regeneration to
armor regeneration
-Automatically Join a team on connect
-Say motd to show
the MOTD (plus it shows on connect)
V2.4
-Added Free For All
(Slayer)
-GHW's CTF Compatibility
-GHW's Juggernaut
Compatibility
-Removed the Auto Join and HE Damage multiplier as they were
unnecessary
-All 8 Colored Models for FFA
-Fixed some bugs
-On round
start it uses the CSDM spawns
V2.4a
-Fixed the roundstart csdm
respawn when halo_csdmrespawn_on = 0
-simply added halo_mod_version
-fixed
some ffa bugs

Models
and Sound download

Quote:

Originally
Posted by GHW_Chronic
I don't know if it will effect your script but I just
want to make you aware of a small change in the CTF plugin. the
amx_spawn_finder.amxx has been renamed to amx_flagspawn_finder.amxx. Just making
you aware of this change.
GHW's CTF Plugin (Don't install his
GHW_CTF_respawn.amxx)
GHW's Juggernaut Plugin

Download

cstrikeDMSpawns.zip
czeroDMSpawns.zip

Guide taked from
alliedmods.net

Get
plugin or Get source
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